Q:Hello and I think i can speak for everyone following you: thanks for all the great content you put out ! So here's my question: In a time where bosses and HR departments check the facebook and usernames of job candidates for inconstiancies and anything that could cause problems for the company. How do go about writing your critiques, or how does one write a critique about game content or a review of the game itself without closing doors for future job perspectives. Thanks and a nice day Celarx
Those are questions I have no confident answers for unfortunately. In my case, usually I just Do. If what I do has bitten me in the ass, I don’t know it yet. So uh. /gulp Here’s some rambling on the subject:
The sometimes fun, sometimes frustrating fact is that the industry is really small and everybody has worked with everybody. It’s a good idea to get into the habit of double checking everything you intend to put out there, even if you’re using a pseudonym, because it’s The Internet Where Nothing Is Forgotten. Before I post something I try to make sure I’ve expressed what I want to say as clearly as I possibly can, as constructively as I can, and as conscious of the audience as I can be. I also think a little bit about how I’d feel hearing my own statements read back to me. I’d be a little embarrassed by default, but if I’d be super embarrassed or even nitpick myself if I were in a different frame of mind then that post needs a tune-up.
The constructive part is pretty crucial. I don’t believe its necessary to never voice an opinion about anything (though some people choose that as the safest and simplest route) but the internet is already full of people who have nothing to say but IT SUXXX. I don’t think anybody would come after you with pitchforks for an offhand reply to a friend’s status on Facebook saying “lol binfinite” but I mean, we’ve all gone to middle school. You learn how to feel out when or with whom its okay to make certain comments.
It also helps to be extremely conscious of your current standing. If you’re employed somewhere major and are making critiques of other games under your own name, there are entire forums waiting to use such a thing as evidence of SHOTS FIRED. So… a pseudonym or handle is recommended. One specific to those types of opinions, preferably, and at a distance from your regular handle. Then there’s the chance it explodes into A Blog and you feel bad when life gets in the way of you posting on it but ah heh *cough*
As for HR people coming after the entire history of your presence on the internet, I’m not completely sure that’s a regular occurrence in the games industry? I wish I had more solid answers for you. Generally people hire people they know, and given that everyone knows everyone, I can’t imagine a scenario when they’d have to do major sleuthing. The scary way of looking at that is if you’ve been such an enormous butt on the internet that they won’t hire you because of it, they already know (but frankly I’ve seen some people do some slimy things and continue to be employed. ‘be more skilled than you are a douche’ was the takeaway from that) So um x_x sorry I can’t be more help than that.
Fire Emblem: Awakening - Concept Art
I’m just not sure about the lower half…feels a little samey after a bit…the upper parts I’m pretty happy with though.
Any input you have I’d appreciate…
Sorry I couldn’t really find much to say. Been busy :X
The thing that I’d like to see ironed out most is the skirt and where it comes from/how it stays up. Hopefully that makes sense.
Q:Coming to thank you for your helpful tips :) It opened my eyes to all the things I should consider while designing a char and I'm already trying out your sugestions and new ideas with her.
Glad I could help!
Albrecht Dürer, design for tournament helmets in three elevations, Turnierhelme, around 1500 | Musée du Louvre, Département des Arts graphiques, Paris/Courtesy Germanisches Nationalmuseum Nürnberg.
Dürer was a gifted artist and an aspiring business man as well, his hometown Nuremberg the place to be, a rich, cultural metropolis at that time. These helmets must have been height of fashion in the arena.
Q:While I like what you did with Arhlis, I thought her original dress looks more like a chiton than a tunic. I would have taken the design in a Bacchanal direction, rather than a feral-child one.
That’s certainly another possibility. To further explain my decisionmaking, I felt dissuaded from using woven materials because those have to be produced and would therefore require she enter a society to get them. I got a ‘completely cut off from society’ impression from the brief so I wanted everything to be made from materials she could acquire through hunting, though it’s possible she returns to get resources like metal tools and fabrics, in which case finer, woven material would make more sense to me. Unless you are suggesting a more chiton-like arrangement of skins, which would be rrraaaather cool. It’s up to Ludmila :D
I found your blog today and I’m truly amazed by your tips in making designs, so I thought about asking for some help with Arhlis’ design, because I can’t be satisfied with her.
She is a blood mage from the Dragon Age universe and was raised in the woods, so she doesn’t really care about “civilized” things like looking pretty and covering skin. I wanted her to have some kind of wild look, but at the same time have protection for fights (in wich I failed, as you can see). Being weak, she can’t stand to use armour and I couldn’t think of a way to make her look protected without losing her wild mage look.
I hope the image is not too bad (my tablet broke, so I couldn’t do it digitally :/) and I’m looking forward for your tips!
Phew, I found some free time. There you go! Hopefully there’s something helpful in there :)
Pay the most attention to the writing — the redesign is one of many possible solutions and certainly one I whipped up quickly.
AKA, I Really Like Gen V Art
Good stuff, I just want to add that the human designs in Gen V are by Yusuke Ohmura, not Ken Sugimori, which is why the style is pretty different.
Good to know, thank you! He certainly made a big difference.
This character, in the original game, had a pretty decent design. Now, in the sequels, she’s dressed in things like this (though there are many outfits and by no means have they all been revealed), and has some pretty horrible poses as well. Not to mention the camera angles.
My reaction is… disappointment, mostly. And disgust. And irritation. She was originally a fairly strong character but now look what they’ve done.
You’ve already had the napkin-skirt one on this blog but these outfits are getting ridiculous.
There are so many things wrong with these that it’s proably not even worth the effort to list them all.
To put it mildly I am extraordinarily skeeved. On one hand not every outfit is quite this ridiculous and it’s still up to the player what to dress her in. Unhappy as I am that some of the outfits are basically lingerie, at least you (probably) have the choice to never see her in it. On the other hand, combined with the animations, its a betrayal of her character for the titillation of [some of] the audience. And you all know how I feel about that.
Also from what I’ve seen, a few of the outfits are just ugly and broken. If you recall the question I posed a while back about value of customization vs. quality of customization options, well, I’m of a mind that if the cost of more options is a lower quality for each then I’ll take fewer options. So… bad times all around.
AKA, I Really Like Gen V Art
A bit of a (customarily rambly) departure from the usual considering this is most broadly useful as a collection of drawing tips than costume design advice, however: if you’ve ever caught yourself wondering how so and so manages to give even their line drawings a sense of depth, this may help you do the same. Never forget that you are (most likely) drawing a 3D form in 2D space, even if that 3D form is in your imagination. Organic shapes have perspective, and just about everything has volume and thickness. It’ll bend your brain if you’re trying it for the first time, but it makes a huge difference.
Oh Gen V, how I love your art style and costumes, let me count the ways… I might need to make some kind of visual aid to explain, though, because it’s exceptionally subtle.